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If Toy Commander is the 'right' way to do a toy game, then it has to be said that Sarge's Heroes is off the mark somewhat. I really love the story and the premise..the idea of toy soldiers moving between the 'real world' and their own and using every day objects as weapons of mass destruction is better than your average trash. Unfortunately though, the game is let down by a bunch of stupid little problems that make it a real joypad-hurler. Worst of the niggles is the fact that the control/camera combo is quite spectacularly crap. It seems to take your input as more of a hint as to what you want to do rather than an actual command and then refuses to keep the camera focused properly on the action. The crappy frame-rate doesn't help things either--even with the expansion pak. As far as gameplay goes, the enemy Al seems unnervingly erratic. While the enemy soldiers seem to be pretty dumb for the majority of the time, as soon as they know you're near they lock on to you with superhuman accuracy. The Al in the escort missions sucks too..there's nothing worse than running along, dodging bullets thinking your charge is in tow, only to turn around and realize that he's miles behind you stuck on the corner of some object. Argh..just thinking about it makes me angry. It's a nice try, but it ain't great.
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Why do games with good concepts tend to have one or two fatal flaws that could've been avoided? The control and camera are my gripes for Sarge's Heroes. The graphics are darned good--so is the animation in most instances--but the touchy control and flaky camera will annoy you more often than not. Sad to say, even with a great concept and a number of well-designed, fun-to-play missions, it's best to avoid buying this one. Blade of time pc iso download torrent. Give it a rent though.
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This game looks good, packs a cool story and oozes authentic battlefield conditions (big explosions, chaotic troops, etc.). And then the whole thing's spoiled by one of the worst game cameras ever. The damn camera is just too slow to pan in the direction you need. Zooming way out helps, but then the game gets choppy. If you can deal with all that frustration, you'll be rewarded with some decent missions. Too bad multiplayer isn't more exciting.
Sarge's Heroes has a few fatal flaws which kill what would otherwise be a hit. Control is horrible. I turn the corner, see some tan soldier, turn..and while turning I try to shoot them. Oops, can't do that. If you're ever surrounded, you're screwed because there's no easy way to turn around. Almost everything about this game is sluggish. The story and characters are cool, and I have no complaint with the graphics, but it could've used better control!
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If Toy Commander is the 'right' way to do a toy game, then it has to be said that Sarge's Heroes is off the mark somewhat. I really love the story and the premise..the idea of toy soldiers moving between the 'real world' and their own and using every day objects as weapons of mass destruction is better than your average trash. Unfortunately though, the game is let down by a bunch of stupid little problems that make it a real joypad-hurler. Worst of the niggles is the fact that the control/camera combo is quite spectacularly crap. It seems to take your input as more of a hint as to what you want to do rather than an actual command and then refuses to keep the camera focused properly on the action. The crappy frame-rate doesn't help things either--even with the expansion pak. As far as gameplay goes, the enemy Al seems unnervingly erratic. While the enemy soldiers seem to be pretty dumb for the majority of the time, as soon as they know you're near they lock on to you with superhuman accuracy. The Al in the escort missions sucks too..there's nothing worse than running along, dodging bullets thinking your charge is in tow, only to turn around and realize that he's miles behind you stuck on the corner of some object. Argh..just thinking about it makes me angry. It's a nice try, but it ain't great.
Why do games with good concepts tend to have one or two fatal flaws that could've been avoided? The control and camera are my gripes for Sarge's Heroes. The graphics are darned good--so is the animation in most instances--but the touchy control and flaky camera will annoy you more often than not. Sad to say, even with a great concept and a number of well-designed, fun-to-play missions, it's best to avoid buying this one. Give it a rent though.
This game looks good, packs a cool story and oozes authentic battlefield conditions (big explosions, chaotic troops, etc.). And then the whole thing's spoiled by one of the worst game cameras ever. The damn camera is just too slow to pan in the direction you need. Zooming way out helps, but then the game gets choppy. If you can deal with all that frustration, you'll be rewarded with some decent missions. Too bad multiplayer isn't more exciting.
Sarge's Heroes has a few fatal flaws which kill what would otherwise be a hit. Control is horrible. I turn the corner, see some tan soldier, turn..and while turning I try to shoot them. Oops, can't do that. If you're ever surrounded, you're screwed because there's no easy way to turn around. Almost everything about this game is sluggish. The story and characters are cool, and I have no complaint with the graphics, but it could've used better control!